Capstone project workshop

סדנת פרויקט גמר

Capstone project workshop 

Ella Klik & Denisa Reshef Kera| Science, Technology and Society studies & Hermeneutics
278129-01

 

Course Type:

workshop

Academic credits:

4

Year of study:

תשפ"ו

Semester:

א+ב

Day & Time:

Tuesday 18:00-20:00

Reception Time:

___

Lecturer Email:

___denisa.reshef@biu.ac.ilella.klik@biu.ac.il 

Moodle Site:

___

 

 

Course Abstract 

This capstone course serves as the culminating experience for MA students, asking students to synthesize theoretical knowledge and methodological training acquired in the first year into an original, practice-based series of projects throughout the second year of the MA. Students will develop and execute creative research projects that critically engage with a topic of their choice relating to emerging technologies and the digital turn. Emphasis will be placed on innovative methodologies that challenge conventional academic formats, integrating speculative, artistic, and interventionist approaches to scholarship in the humanities. This capstone course therefore provides students with the opportunity to experience hands-on experience and develop theoretical depth, preparing them for diverse endeavors in academia, media production, policy, design, and creative industries.

The course is structured around a series of thematic modules, each introducing a different research format or output.

Each module unfolds over several weeks:

1. Introduction to the Format: A dedicated week exploring the format’s affordances, examples, and methodological implications.

2. Brainstorming & Work Sessions: Guided discussions and workshops where students generate ideas and begin experimenting with the format. Through workshops, peer feedback, and mentorship, students will refine their project ideas, articulate research questions, and experiment with media-making techniques.

3. Group Presentations & Discussion: Students present their work-in-progress for peer and instructor feedback before moving on to the next module.

By engaging with multiple formats, students will experiment with different ways of producing and communicating knowledge in their respective fields (STS and Hermeneutics & Culture). By courses end, students will also write a short reflection paper (1500-3000 words) on the projects they have produced throughout the year.

Learning objectives (expand)

By the end of this practice-based module, students will:

Synthesize theoretical knowledge and methodological training from the first year into an original, practice-based project.

Critically engage with emerging technologies and the digital turn through creative research and multimodal inquiry.

Experiment with diverse research formats, including speculative design, video essays, podcasts, policy papers, and interactive media.

Develop hands-on experience in applying innovative methodologies that challenge conventional academic formats.

Collaborate and provide peer feedback to refine projects through iterative design and conceptual development.

Produce and present a final project that integrates creative practice with critical analysis.

Write a reflective paper (1500-3000 words) that articulates key insights, research methodologies, and creative processes encountered throughout the capstone experience.

Knowledge

Students will develop a strong foundation in the key ethical, regulatory, and philosophical challenges related to emergent technologies. By the end of the course, they will be able to:

  1. Describe critical ethical, legal, and regulatory challenges associated with emerging technologies such as AI, biotechnology, blockchain, quantum computing, and neurotechnology.

  2. Define core concepts including algorithmic governance, digital rights, data sovereignty, techno-ethics, and regulatory frameworks.

  3. Summarize global regulatory principles concerning emergent technologies, including AI ethics, data privacy laws, and responsible innovation policies.

  4. Identify ethical dilemmas in the development, deployment, and societal impact of new technologies.

  5. Compare philosophical, legal, and policy perspectives on the governance of emerging technologies, highlighting their strengths and limitations.

Skills

Students will apply their knowledge to analyze, critique, and design innovative responses to complex technological challenges. They will be able to:

  1. Analyze real-world case studies addressing ethical, legal, and societal challenges in emergent technologies, such as bias in AI, privacy risks in genetic data, and ethical concerns in decentralized finance (DeFi).

  2. Evaluate existing regulatory and ethical frameworks and propose improvements for more responsible technological development.

  3. Design speculative futures that explore alternative governance models and ethical frameworks for emerging technologies.

  4. Develop a research-based project addressing an ethical, legal, or regulatory issue using appropriate methodologies and interdisciplinary approaches.

  5. Critique the governance, transparency, and accountability of decision-making systems in technological infrastructures.

  6. Write policy recommendations, ethical analyses, or regulatory proposals supported by empirical evidence and case studies.

  7. Communicate complex ethical and regulatory issues effectively using diverse formats, including infographics, articles, presentations, and videos.

  8. Present research findings and project outcomes persuasively in an interdisciplinary setting, integrating both theoretical insights and practical applications.

 

Values

In addition to acquiring knowledge and skills, students will cultivate critical perspectives, ethical reasoning, and interdisciplinary dialogue regarding emergent technologies. This course encourages deep reflection on the societal, political, and ethical dimensions of technological development, fostering a sense of responsibility and agency in shaping the future of innovation.

By the end of the course, students will develop:

Critical Perspective – The ability to challenge dominant narratives, question biases and assumptions, and critically examine the power structures embedded in technological development and governance.

Ethical Awareness – A nuanced understanding of the ethical dilemmas posed by emergent technologies, including their impact on privacy, equity, democracy, and social justice.

Accountability & Responsibility – Recognition of the ethical obligations of technologists, policymakers, and society in ensuring fair, inclusive, and responsible innovation.

Interdisciplinary Openness – Engagement with perspectives from philosophy, law, social sciences, and technology, fostering the ability to synthesize diverse viewpoints and bridge disciplinary boundaries.

Constructive Debate & Open-Mindedness – A commitment to engaging in respectful, informed discussions on complex ethical and technological issues, considering diverse cultural, political, and ideological perspectives.

Techno-Social Responsibility – Awareness of the broader societal and human rights implications of technological advancements, advocating for governance frameworks that prioritize equity, sustainability, and public good.

Empowerment & Activism – Encouragement to take an active role in shaping conversations on the ethical and regulatory challenges of emergent technologies, whether through research, advocacy, policy work, or creative interventions..

 Lessons plan (Including active learning):

Lesson No.

Topic

Practice-Based Learning Activity

Required Reading

Assessment

1

Course Introduction & Project Proposal Workshop

Brainstorming project topics, initial proposals

Course Syllabus, Sample Capstone Projects

 

2

Video Essays - Introduction

Analysis of video essays, hands-on editing

C. Grant, 'The Audiovisual Essay'

 

3

Video Essays - Brainstorming & Work Sessions

Hands-on editing exercises, video tutorials

  

4

Video Essays - Group Presentations & Discussion

Peer critique and feedback

Peer review guidelines

Presentation evaluation

5

Audio Papers & Podcasts - Introduction

Exploring sound-based scholarship, audio experiments

K. Forson, 'Audio Papers and Sonic Scholarship'

Audio paper proposal

6

Audio Papers & Podcasts - Brainstorming & Work Sessions

Recording and sound editing workshops

Sound editing tutorials

 

7

Audio Papers & Podcasts - Group Presentations & Discussion

Presentation and discussion of audio works

 

Peer feedback & discussion

8

Speculative Design - Introduction

Exploring speculative design & design fiction

A. Dunne & F. Raby, 'Speculative Everything'

 

9

Speculative Design - Brainstorming & Work Sessions

Prototyping speculative artifacts

  

10

Speculative Design - Group Presentations & Discussion

Critique of speculative designs

 

Group discussion & critique

11

Experimental Publishing - Introduction

Exploring alternative publishing methods

J. Drucker, 'Graphesis'; N. Thurston, 'Post-Digital Publishing'

 

12

Experimental Publishing - Brainstorming & Work Sessions

Experimenting with hypertext and layout

Hands-on hypertext tutorials

 

13

Experimental Publishing - Group Presentations & Discussion

Presentation of experimental publications

 

Publishing project review

14

Game Design - Introduction

Exploring games as research & storytelling

I. Bogost, 'Persuasive Games'; M. Flanagan, 'Critical Play'

 

15

Game Design - Brainstorming & Work Sessions

Prototyping interactive experiences

Game prototyping tutorials

 

16

Game Design - Group Presentations & Discussion

Discussion and feedback on game prototypes

 

Feedback & discussion

17

Creative Coding - Introduction

Introduction to creative coding platforms

C. Reas & B. Fry, 'Processing: A Programming Handbook'

Creative coding plan

18

Creative Coding - Brainstorming & Work Sessions

Coding experiments & interactive media development

Coding tutorials & case studies

 

19

Creative Coding - Group Presentations & Discussion

Presentation and critique of coding projects

 

Presentation & peer review

20

Regulatory Impact Assessment

Legal analyst: Evaluating governance models

Impact assessment report

 

21

Cultural Probes & Public Engagement

Ethnographer: Using participatory methods to study societal responses

Cultural probe kit

 

22

Cultural Probes & Public Engagement

Ethnographer: Using participatory methods to study societal responses

Cultural probe kit

Final policy paper review

23

Exhibition Pitches - Introduction

Curating knowledge for public engagement

C. Bishop, 'Radical Museology'

 

24

Exhibition Pitches - Brainstorming & Work Sessions

Designing exhibition pitches

  

25

Exhibition Pitches - Group Presentations & Discussion

Presentation and critique of exhibition proposals

Critique of exhibition pitches

Peer feedback & critique

26

Independent Work & Mentorship Sessions

Independent capstone project work

Self-directed research

Capstone project progress report

27

Independent Work & Mentorship Sessions

Mentorship & project refinement

Faculty feedback & refinement

Mentor evaluation & feedback

28

Final Project Showcase & Reflection Paper Submission

Final project presentations

Presentation evaluations

Final project presentation

29

Final Project Showcase & Reflection Paper Submission

Submission of reflection paper

Final submission guidelines

Reflection paper submission

Final grade

Description of the learning product

Weight in the final score

Final project and report: 

  • A policy proposal

  • A speculative design project

  • A research-based analysis with practical recommendations

The submission will include a written report and a presentation.

Creative Practice-Based Capstone Projects

Critical Reflection Paper (1500-3000 words)

Grading criteria: Research depth, creativity, feasibility of solutions, and clarity of communication.

70%

Weekly Engagements leading to project proposal & Work-in-Progress Presentation

30%

  

Checklist outlineCourse requirements

Students are expected to attend and actively participate in weekly sessions. They must complete at least 5 out of 8 project-based assignments over the course of the semester.

A final critical reflection paper (1000–3000 words) is required at the end of the term. 

Active participation

Attendance is required.

 

Bibliography: 

  1. Bishop, Claire. (2013). Radical Museology: Or, What's Contemporary in Museums of Contemporary Art? London: Koenig Books.

  2. Bogost, Ian. (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press.

  3. Bostrom, N. (2014). Superintelligence: Paths, Dangers, Strategies.

  4. Bridle, J. (2018). New Dark Age: Technology and the End of the Future.

  5. Buolamwini, J., & Gebru, T. (2018). Gender Shades: Intersectional Accuracy Disparities in AI.

  6. Couldry, N., & Mejias, U. (2019). The Costs of Connection: How Data is Colonizing Human Life.

  7. De Filippi, P., & Wright, A. (2018). Blockchain and the Law: The Rule of Code.

  8. Drucker, Johanna. (2014). Graphesis: Visual Forms of Knowledge Production. Cambridge, MA: Harvard University Press.

  9. Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming.

  10. Eubanks, V. (2018). Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor.

  11. Flanagan, Mary. (2009). Critical Play: Radical Game Design. Cambridge, MA: MIT Press.

  12. Floridi, L. (2019). Ethics of AI and Robotics. Nature Machine Intelligence.

  13. Forson, Kofi. (2021). Audio Papers and Sonic Scholarship. New York: Routledge.

  14. Grant, Catherine. (2014). “The Audiovisual Essay: Practice and Theory.” NECSUS European Journal of Media Studies 3 (1): 1-16.

  15. Jasanoff, S. (2016). The Ethics of Invention: Technology and the Human Future.

  16. Latour, B. (2005). Reassembling the Social: An Introduction to Actor-Network-Theory.

  17. Thurston, Nick. (2012). Post-Digital Publishing Archive. London: Open Humanities Press.

  18. United Nations. (2021). The Right to Privacy in the Digital Age.

  19. Ziewitz, M. (2016). Governing Algorithms: Myth, Mess, and Methods.