Capstone project workshop
סדנת פרויקט גמר
Capstone project workshop
Ella Klik & Denisa Reshef Kera| Science, Technology and Society studies & Hermeneutics
278129-01
Course Type: | workshop |
Academic credits: | 4 |
Year of study: | תשפ"ו |
Semester: | א+ב |
Day & Time: | Tuesday 18:00-20:00 |
Reception Time: | ___ |
Lecturer Email: | |
Moodle Site: | ___ |
Course Abstract
This capstone course serves as the culminating experience for MA students, asking students to synthesize theoretical knowledge and methodological training acquired in the first year into an original, practice-based series of projects throughout the second year of the MA. Students will develop and execute creative research projects that critically engage with a topic of their choice relating to emerging technologies and the digital turn. Emphasis will be placed on innovative methodologies that challenge conventional academic formats, integrating speculative, artistic, and interventionist approaches to scholarship in the humanities. This capstone course therefore provides students with the opportunity to experience hands-on experience and develop theoretical depth, preparing them for diverse endeavors in academia, media production, policy, design, and creative industries.
The course is structured around a series of thematic modules, each introducing a different research format or output.
Each module unfolds over several weeks:
1. Introduction to the Format: A dedicated week exploring the format’s affordances, examples, and methodological implications.
2. Brainstorming & Work Sessions: Guided discussions and workshops where students generate ideas and begin experimenting with the format. Through workshops, peer feedback, and mentorship, students will refine their project ideas, articulate research questions, and experiment with media-making techniques.
3. Group Presentations & Discussion: Students present their work-in-progress for peer and instructor feedback before moving on to the next module.
By engaging with multiple formats, students will experiment with different ways of producing and communicating knowledge in their respective fields (STS and Hermeneutics & Culture). By courses end, students will also write a short reflection paper (1500-3000 words) on the projects they have produced throughout the year.
Learning objectives (expand)
By the end of this practice-based module, students will:
Synthesize theoretical knowledge and methodological training from the first year into an original, practice-based project.
Critically engage with emerging technologies and the digital turn through creative research and multimodal inquiry.
Experiment with diverse research formats, including speculative design, video essays, podcasts, policy papers, and interactive media.
Develop hands-on experience in applying innovative methodologies that challenge conventional academic formats.
Collaborate and provide peer feedback to refine projects through iterative design and conceptual development.
Produce and present a final project that integrates creative practice with critical analysis.
Write a reflective paper (1500-3000 words) that articulates key insights, research methodologies, and creative processes encountered throughout the capstone experience.
Knowledge
Students will develop a strong foundation in the key ethical, regulatory, and philosophical challenges related to emergent technologies. By the end of the course, they will be able to:
Describe critical ethical, legal, and regulatory challenges associated with emerging technologies such as AI, biotechnology, blockchain, quantum computing, and neurotechnology.
Define core concepts including algorithmic governance, digital rights, data sovereignty, techno-ethics, and regulatory frameworks.
Summarize global regulatory principles concerning emergent technologies, including AI ethics, data privacy laws, and responsible innovation policies.
Identify ethical dilemmas in the development, deployment, and societal impact of new technologies.
Compare philosophical, legal, and policy perspectives on the governance of emerging technologies, highlighting their strengths and limitations.
Skills
Students will apply their knowledge to analyze, critique, and design innovative responses to complex technological challenges. They will be able to:
Analyze real-world case studies addressing ethical, legal, and societal challenges in emergent technologies, such as bias in AI, privacy risks in genetic data, and ethical concerns in decentralized finance (DeFi).
Evaluate existing regulatory and ethical frameworks and propose improvements for more responsible technological development.
Design speculative futures that explore alternative governance models and ethical frameworks for emerging technologies.
Develop a research-based project addressing an ethical, legal, or regulatory issue using appropriate methodologies and interdisciplinary approaches.
Critique the governance, transparency, and accountability of decision-making systems in technological infrastructures.
Write policy recommendations, ethical analyses, or regulatory proposals supported by empirical evidence and case studies.
Communicate complex ethical and regulatory issues effectively using diverse formats, including infographics, articles, presentations, and videos.
Present research findings and project outcomes persuasively in an interdisciplinary setting, integrating both theoretical insights and practical applications.
Values
In addition to acquiring knowledge and skills, students will cultivate critical perspectives, ethical reasoning, and interdisciplinary dialogue regarding emergent technologies. This course encourages deep reflection on the societal, political, and ethical dimensions of technological development, fostering a sense of responsibility and agency in shaping the future of innovation.
By the end of the course, students will develop:
Critical Perspective – The ability to challenge dominant narratives, question biases and assumptions, and critically examine the power structures embedded in technological development and governance.
Ethical Awareness – A nuanced understanding of the ethical dilemmas posed by emergent technologies, including their impact on privacy, equity, democracy, and social justice.
Accountability & Responsibility – Recognition of the ethical obligations of technologists, policymakers, and society in ensuring fair, inclusive, and responsible innovation.
Interdisciplinary Openness – Engagement with perspectives from philosophy, law, social sciences, and technology, fostering the ability to synthesize diverse viewpoints and bridge disciplinary boundaries.
Constructive Debate & Open-Mindedness – A commitment to engaging in respectful, informed discussions on complex ethical and technological issues, considering diverse cultural, political, and ideological perspectives.
Techno-Social Responsibility – Awareness of the broader societal and human rights implications of technological advancements, advocating for governance frameworks that prioritize equity, sustainability, and public good.
Empowerment & Activism – Encouragement to take an active role in shaping conversations on the ethical and regulatory challenges of emergent technologies, whether through research, advocacy, policy work, or creative interventions..
Lessons plan (Including active learning):
Lesson No. | Topic | Practice-Based Learning Activity | Required Reading | Assessment |
1 | Course Introduction & Project Proposal Workshop | Brainstorming project topics, initial proposals | Course Syllabus, Sample Capstone Projects | |
2 | Video Essays - Introduction | Analysis of video essays, hands-on editing | C. Grant, 'The Audiovisual Essay' | |
3 | Video Essays - Brainstorming & Work Sessions | Hands-on editing exercises, video tutorials | ||
4 | Video Essays - Group Presentations & Discussion | Peer critique and feedback | Peer review guidelines | Presentation evaluation |
5 | Audio Papers & Podcasts - Introduction | Exploring sound-based scholarship, audio experiments | K. Forson, 'Audio Papers and Sonic Scholarship' | Audio paper proposal |
6 | Audio Papers & Podcasts - Brainstorming & Work Sessions | Recording and sound editing workshops | Sound editing tutorials | |
7 | Audio Papers & Podcasts - Group Presentations & Discussion | Presentation and discussion of audio works | Peer feedback & discussion | |
8 | Speculative Design - Introduction | Exploring speculative design & design fiction | A. Dunne & F. Raby, 'Speculative Everything' | |
9 | Speculative Design - Brainstorming & Work Sessions | Prototyping speculative artifacts | ||
10 | Speculative Design - Group Presentations & Discussion | Critique of speculative designs | Group discussion & critique | |
11 | Experimental Publishing - Introduction | Exploring alternative publishing methods | J. Drucker, 'Graphesis'; N. Thurston, 'Post-Digital Publishing' | |
12 | Experimental Publishing - Brainstorming & Work Sessions | Experimenting with hypertext and layout | Hands-on hypertext tutorials | |
13 | Experimental Publishing - Group Presentations & Discussion | Presentation of experimental publications | Publishing project review | |
14 | Game Design - Introduction | Exploring games as research & storytelling | I. Bogost, 'Persuasive Games'; M. Flanagan, 'Critical Play' | |
15 | Game Design - Brainstorming & Work Sessions | Prototyping interactive experiences | Game prototyping tutorials | |
16 | Game Design - Group Presentations & Discussion | Discussion and feedback on game prototypes | Feedback & discussion | |
17 | Creative Coding - Introduction | Introduction to creative coding platforms | C. Reas & B. Fry, 'Processing: A Programming Handbook' | Creative coding plan |
18 | Creative Coding - Brainstorming & Work Sessions | Coding experiments & interactive media development | Coding tutorials & case studies | |
19 | Creative Coding - Group Presentations & Discussion | Presentation and critique of coding projects | Presentation & peer review | |
20 | Regulatory Impact Assessment | Legal analyst: Evaluating governance models | Impact assessment report | |
21 | Cultural Probes & Public Engagement | Ethnographer: Using participatory methods to study societal responses | Cultural probe kit | |
22 | Cultural Probes & Public Engagement | Ethnographer: Using participatory methods to study societal responses | Cultural probe kit | Final policy paper review |
23 | Exhibition Pitches - Introduction | Curating knowledge for public engagement | C. Bishop, 'Radical Museology' | |
24 | Exhibition Pitches - Brainstorming & Work Sessions | Designing exhibition pitches | ||
25 | Exhibition Pitches - Group Presentations & Discussion | Presentation and critique of exhibition proposals | Critique of exhibition pitches | Peer feedback & critique |
26 | Independent Work & Mentorship Sessions | Independent capstone project work | Self-directed research | Capstone project progress report |
27 | Independent Work & Mentorship Sessions | Mentorship & project refinement | Faculty feedback & refinement | Mentor evaluation & feedback |
28 | Final Project Showcase & Reflection Paper Submission | Final project presentations | Presentation evaluations | Final project presentation |
29 | Final Project Showcase & Reflection Paper Submission | Submission of reflection paper | Final submission guidelines | Reflection paper submission |
Final grade
Description of the learning product | Weight in the final score |
Final project and report:
The submission will include a written report and a presentation. • Creative Practice-Based Capstone Projects • Critical Reflection Paper (1500-3000 words) Grading criteria: Research depth, creativity, feasibility of solutions, and clarity of communication. | 70% |
Weekly Engagements leading to project proposal & Work-in-Progress Presentation | 30% |
Course requirements
Students are expected to attend and actively participate in weekly sessions. They must complete at least 5 out of 8 project-based assignments over the course of the semester.
A final critical reflection paper (1000–3000 words) is required at the end of the term.
Active participation
Attendance is required.
Bibliography:
Bishop, Claire. (2013). Radical Museology: Or, What's Contemporary in Museums of Contemporary Art? London: Koenig Books.
Bogost, Ian. (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press.
Bostrom, N. (2014). Superintelligence: Paths, Dangers, Strategies.
Bridle, J. (2018). New Dark Age: Technology and the End of the Future.
Buolamwini, J., & Gebru, T. (2018). Gender Shades: Intersectional Accuracy Disparities in AI.
Couldry, N., & Mejias, U. (2019). The Costs of Connection: How Data is Colonizing Human Life.
De Filippi, P., & Wright, A. (2018). Blockchain and the Law: The Rule of Code.
Drucker, Johanna. (2014). Graphesis: Visual Forms of Knowledge Production. Cambridge, MA: Harvard University Press.
Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming.
Eubanks, V. (2018). Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor.
Flanagan, Mary. (2009). Critical Play: Radical Game Design. Cambridge, MA: MIT Press.
Floridi, L. (2019). Ethics of AI and Robotics. Nature Machine Intelligence.
Forson, Kofi. (2021). Audio Papers and Sonic Scholarship. New York: Routledge.
Grant, Catherine. (2014). “The Audiovisual Essay: Practice and Theory.” NECSUS European Journal of Media Studies 3 (1): 1-16.
Jasanoff, S. (2016). The Ethics of Invention: Technology and the Human Future.
Latour, B. (2005). Reassembling the Social: An Introduction to Actor-Network-Theory.
Thurston, Nick. (2012). Post-Digital Publishing Archive. London: Open Humanities Press.
United Nations. (2021). The Right to Privacy in the Digital Age.
Ziewitz, M. (2016). Governing Algorithms: Myth, Mess, and Methods.